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AI Insights · Timothy · January 2023

Top 5 Boxing Games on Android in Colombia Q4 2022

Explore the performance metrics of the top 5 boxing games on Android in Colombia during Q4 2022, including downloads, revenue, and active users.

Top 5 Boxing Games on Android in Colombia Q4 2022

During the fourth quarter of 2022, the top 5 boxing games on the Android platform in Colombia showcased varying trends in downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insights into the performance of these games.

Boxing Star: Real Boxing Fight experienced fluctuating weekly downloads, starting strong with approximately 1.3K in late September and dipping mid-quarter to around 452 before recovering to 1K by late December. Weekly revenue peaked at $145 in mid-November, with a noticeable increase towards the end of the year, reaching $140 in the third week of December. Active users saw a decline from 5.2K in early October to 2.3K in late November, followed by a recovery to 4.7K in mid-December.

Real Boxing 2 demonstrated a significant drop in weekly downloads from 5K in late September to 1.2K in mid-November, with a minor recovery to 2.9K by the end of November. The revenue for this game remained relatively low, peaking at $53 in late October. Active users showed a similar trend, starting at 7.8K in late September and decreasing to 2.8K by mid-November, with a slight increase to 6.6K in early December.

Burrito Bison: Launcha Libre maintained consistent weekly downloads, averaging around 500 throughout the quarter. Revenue remained minimal, with a peak of $27 in late September and a few sporadic increases. The game’s active users remained stable, hovering around 3.3K to 3.4K throughout the quarter.

WWE Mayhem had steady weekly downloads, ranging from 700 to 1K. Revenue for this game was quite low, peaking at $23 in late October. The active user base remained consistent, fluctuating slightly around 2.4K to 2.6K throughout the quarter.

I, The One — Fun Fighting Game showed a strong performance in weekly downloads, starting at 8.6K in late September, peaking at 9.6K in early October, and maintaining around 8.1K to 8.9K towards the end of the quarter. Despite minimal revenue peaks, the game had a robust active user base, starting at 17K in late September and peaking at 20K in early October, with a slight decline to 15.6K by late December.

For more detailed insights and data on the performance of these and other apps, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2023